Allies Beach Invasion Guide

Congratulations, Private! You've found yourself minutes away from boarding a transport to Normandy on D-Day (not so lucky now, huh). Of course, you're probably unprepared if this is your first time, and if you've done this a few times you may fare a bit better. This guide will provide you with the knowledge you need to successfully cross the beach and overrun the Cliff Bunkers.

What is the beach?
The beach is, well, a beach. But not just any beach. This is a beach with heavy artillery raining down, machine guns and snipers ready to shoot anything that moves, ridges and pits for cover, and a seawall as the last line of defense between the beach and the Cliff Bunkers.

Preparation
Choosing your class depends on what your goal is on the beach. Planning on moving all the way up and trying to overrun the bunkers? Either class works, although the Medic class does not come with Bangalores, explosive tubes which you need to cross the seawall. Planning to stay back and help revive and heal others on the beach? Choose the NCO class, although don't be surprised if the man you just revived dies within seconds. If you're planning on just finding a decent ridge or foxhole from which to snipe the Axis, choose the Rifleman class. Choosing a class that fits your specialty is key to being an effective player on the beach, and so does knowing what role you want to play. Many controls are used in this game, so it is advised you get familiar with the controls.

Getting to the Beach
Alright, you've figured out which class you want to use and you also know what you want to do. The next step is to hop down to the wooden platforms on the sides of the ship. Once a transport arrives, hop in. The first 30 seconds of the ride will be mostly uneventful. The second 30 seconds will probably see some income MG fire. As you get closer, it's a good idea to lie down (press X while holding you gun) to expose only your helmet, making it hard for MGs and snipers to kill you. Once you get within range of the beach, jump out of the transport via the sides. Do not jump out too early, or you will find yourself falling out of the map. Never exit the transport via the ramp at the front, that will be the first place enemy fire will go. You want to bail out of the sides and get your composure. There will likely be heavy MG fire, and keeping a cool head will be key to survival. You have three options on where you want to go:
 * Join in with the group that moves mostly forward and a little left. You will know where you need to go as there is always 3-4 men heading in that direction. This is the group which will attract the most fire, because pretty much everyone knows large exposed groups are prioritized by enemy gunners
 * Head straight to one of the smaller ridges which will usually be straight ahead. Usually, there will be only 1-3 people heading here, so you won't draw too much fire
 * Flanking all the way to the right, passing the destroyed burning transport, and making a wild dash for the ridge up ahead. This is usually the safest option, and not many players go this route. It's a decent firing spot, and if you're lucky, you might be able to get an even better firing spot by heading for the foxhole a little way ahead. Be wary of the burning transport, since it will set you on fire if you touch it, and curiously, the ocean water does not put it out.

Advancing
Alright, you can't stay behind ridges or in foxholes forever. Sooner or later, you and your teammates will have to advance to the seawall and bust through it for an offensive. If you ask any player, 75% of people who land on the beach never make it to the seawall. What sets these players apart from others? Well for one, luck. You'd need luck to survive all the snipers and MGs just waiting for someone to expose themselves. But two, they are smart. Anyone can just run all the way to the seawall, but that's not smart and gets you killed. Smarter players organize in small groups, cover each other, and know how to make their way to the seawall and plan ahead of time. But what about you? You may not be that smart (roasted), but that's what we're here for. Anyway, back to the advance. The first thing you want to do is get a sense of where the MGs are focusing, get a count of snipers, and overall figure out what the hell you are going to do.

Begin sighting the next ridge or foxhole you are going to run for, and get ready (tip: pressing E while holding your gun makes you faster, although it also makes you unable to fire your weapon, so remember to hit E once more when you get where you want to be). Once you've sighted, get ready to move. If you're with someone else, they might come with you, or you can ask them to provide cover fire and distract enemy gunners.

Anyway, prepare to move. Quickly get up, press E, and dash for the nearest ridge/foxhole. Unless you're attracting machine gun fire, you want to run in little zig-zag fashion, as this makes it hard for snipers to get an accurate shot. As any sniper user would tell you, running in a straight line exposed is the best way to get killed by snipers. Doing that just let's them wait for you to get in position and then CRACK! You're dead. Always run in a zig-zag fashion unless you are under MG fire. In that case, run in a straight line, as that is the fastest way to get to cover, and zig-zagging doesn't really help against MGs, so keep that in mind.

Reaching the Seawall
Alright, you're at the last ridge between you and the seawall. What now? Usually, you want to get at least 2-3 players with you before making the final push to the seawall. This is optional, but recommended. Finally, get ready, press E, and dash in a straight line to the seawall. Once you get there, immediately lie down and get a sense of what to do next.

Overrunning the Bunkers
Alright, time for one push past the seawall to take the cliff bunkers from the Axis. Grab your bangalore (sometimes called bangers by players), walk up to the seawall (don't touch it, or it will kill you), and click on the seawall. The bangalore will be thrown at the seawall. Head back to where you were, lie down, and wait for the bangalore to explode. It should do so within a few seconds. If you placed it right, there should be a gap in the seawall and blown out wood in the area. Announce to everyone that there is a gap in the seawall, tell them to come assist you, and with your teammates, start running up the cliff. ] If you happen to not have a bangalore because of your stupidity or you are a medic, you can crawl through the small gap on the sea wall shown on the picture and video

MGs and snipers will not be problems here, normal enemy NCOs and Riflemen will. Take cover on the sides of bunkers, and start killing Axis players. Try to kill MGs in bunkers to make things easier for your teammates still making their way to you. One good idea is to take control of the MG on some sandbags. It will be on the left from you perspective, and can shoot behind and to the sides. It is an efficient method to keep Germans at bay, although it makes you vulenrable to enemy fire. Try to hold out long enough for reinforcements, or if you think it's a good day to die, try to take on the Axis yourselves. The fight will go on, and there's a 50/50 chance of succeeding. If you fail, don't worry, you're not the first and certainly won't be the last. If you succeed, congratulations! You should now be capturing the Cliff Bunkers. Announce this to your teammates immediately so they can reset and spawn on the Cliff Bunkers before the Axis arrive. Once that's done and the Cliff Bunkers are secure, you can finally breathe a sigh of relief and give yourself a pat on the back.

If your team can't push through the Bunker you can choose to back-cap/flank (back capping is capping the point behind the point at combat] by sneaking through the sides and capping points like River, Farm, Sewers and etc. Don't back-cap/flank the Town because if the enemy looks behind them, they will see you capping Town and quickly defeat you).